DinoCave

Description
DinoCave is a 2D pixel-art platformer that takes place entirely inside a dark cave system. A caveman is thrown into the depths, surrounded by danger. His only hope for escape is an alliance with a powerful dinosaur. To survive, they must trust each other, overcome deadly traps, defeat strange creatures, and find the exit back to the surface.
- Explore the mysterious underground caves
- Avoid traps and fight monsters
- Switch between the caveman and the dinosaur to solve challenges
- Escape the darkness and find your way to the light
A story of survival, trust, and two creatures bound by a single goal - to survive the cave.
Download
https://angelina-a.itch.io/dinocave
Milestone 1
List of tasks completed for Milestone 1
- Implemented character movement controller
- Added caveman mechanics(crouch, attack, wall jump ability)
- Added dino mechanics(attack, destroy walls)
- Added enemys
- Built character switching system
- Player Health system
- Created spikes and falling rock traps
- Made caveman, enemys and dino animations
- Designed first tutorial level
- Made intro animation
- Added collectable coins
- Made "Game Over" and "Win" UI screens
Screenshots of current progress




Color Palette
CavemanPalette

DinoPalette
CavePalette

UI Mockups

Milestone 2 plan
- Implement enemy behaviour
- Add stamina and HUD integration
- Implement boss fight room
- Create more levels
- Create enviromental puzzles
- Design and implement boss arena logic
- Add sounds
- Dialogs between characters
- Add cutscenes
Milestone 2
List of tasks completed for Milestone 2
- Added UI for health and energy
- Added enemy behaviour
- VFX effects for breaking walls and caveman attack
- Added sounds to some elements
- Stone throwing ability
- Dino basic attack that doesn’t consume energy
- Shop with UI and upgrades
- Chekpoints
- Saw trap
- Pressure plates activated by Dino or by caveman throwing rock
- Opening doors for plates
- Falling platforms
- Boss scene setup + basic boss behaviour/attacks/health
- Improved collision and movement fixes
- Cinemachine camera upgrade(down and up look)
- Added post proccesing
- Coin spawning when enemy dies
Screenshots of current progress






Screenshots of game's UI and first level layout





Milestone 3 plan
List of tasks for next milestone
- Audio for everything
- Expand Shop
- Expand Level
- Make combat smooth
- Add more variety level design
- Add environmental props
- Add more particle effects
- Add more enemies
- Add more dialogue
Milestone 3
List of tasks completed for Milestone 3
- Added new levels
- Added new location - jungles
- New caveman ability - throw torches
- Upgraded lightning
- Added lots of decorations
- Made MainMenu, Pause and EndGame UI
- Potion Shop and potions items
- Added new enemy
- Boss upgrades
- VFX for boss and for caveman
- UI changes over energy
- Added enemy arena
- Npc who you can talk to and he will provide more story
- Jumping Pad
- New traps(arrow traps, timing traps, traps which turn off by button, spears)
- New puzzles
- Chest with coins
- Dynamic Lighting
- All game polishing(fixed a lot of bugs)
- Added sound to all objects
- Dark places which can be lighted by torch
- Saving system
Screenshots of final game
coming soon
Trailer video