Arvutiteaduse instituut
Courses.cs.ut.ee Arvutiteaduse instituut Tartu Ülikool
  1. Kursused
  2. 2025/26 sügis
  3. Arvutimängude loomine ja disain (MTAT.03.263)
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Arvutimängude loomine ja disain 2025/26 sügis

BEACHCOMB

Description

Go on an enjoyable summertime adventure with your dog and discover the mysteries a seemingly ordinary beach has to offer! Find exciting artifacts buried in the sand (or in other people’s beach bags) to make your journey even more fruitful - high risk, high reward!

Download

https://winterh.itch.io/beachcomb

Milestone 1

List of tasks completed for iteration 1
  • Create playable character with
    • Dog companion
    • Inventory
    • Wallet
  • Create a toolbar with
    • Metal detector
    • Pickaxe
    • Shovel
  • NPCs
    • Create an interactable merchant NPC
  • Merchant
    • Loot selling functionality
  • Game currency
    • Player has a “Wallet” to hold money
  • Basic sound design
  • Pause panel
  • Start scene with game name
Color Palette
UI Mockups
Milestone 2 plan
  • Beachgoer NPCs
    • Digging through NPC belongings mechanics
  • Deeper loot logic
    • Include item rarity into gameplay
    • Designated place of disposal for trash
    • Dangerous loot
  • Merchant
    • Ability to buy loot from merchant
  • Tools functionality


Milestone 2

List of tasks completed for iteration 2
  • Corrected UI mockup from iteration 1
  • Expanded level design
    • Visual objects have colliders
    • Proper transition to 2nd level
  • Items
    • Implemented item rarities
    • MASSIVELY expanded item pool
    • Dangerous items
  • Tools
    • Working metal detector (with sound)
    • Item interactions determined by selected tool
  • Trash
    • Player can dispose of useless items (free up inventory)
  • Stealing
    • Stealable loot
    • Stealing minigame
  • Sound design
    • Sound effects
    • 3 original music themes: main, minigame and merchant
Current progress, UIs and level
New features
UIs
Level design
Milestone 3 optimistic plan
  • Merchant
    • Buying loot from merchant
  • Cosmetic improvements
    • Equipped tools animations
    • Animated NPCs
    • General refinements
  • New level
    • Ability to buy loot from merchant
  • Dog functionality
    • Dog finds extra loot
  • Punishments
    • Punishment when digging up dangerous item
    • Punishment when caught stealing
  • Sound design
    • More sound effects


Milestone 3

List of tasks completed for iteration 3
  • Expanded level design
    • Whole new level to explore
  • NPC's
    • Introduced quests and respective NPC's
    • Added a tutorial NPC to tell the story
  • UI and Visuals
    • Optimised UI interactions
    • Item interactions determined by selected tool
    • Animated equipped tools
  • Merchant
    • Added buying mechanic
    • Updated merchant model
  • Sound design
    • Added more sound effects
      • UI sounds
      • NPC talking sounds
    • Added sound settings to adjust the volume
  • Added punishments
    • E.g. on unsuccessful stealing

<Screenshots of your final game>
<Trailer video>
See our itch.io page

  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
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