BEACHCOMB

Description
Go on an enjoyable summertime adventure with your dog and discover the mysteries a seemingly ordinary beach has to offer! Find exciting artifacts buried in the sand (or in other people’s beach bags) to make your journey even more fruitful - high risk, high reward!
Download
https://winterh.itch.io/beachcomb
Milestone 1
List of tasks completed for iteration 1
- Create playable character with
- Dog companion
- Inventory
- Wallet
- Create a toolbar with
- Metal detector
- Pickaxe
- Shovel
- NPCs
- Create an interactable merchant NPC
- Merchant
- Loot selling functionality
- Game currency
- Player has a “Wallet” to hold money
- Basic sound design
- Pause panel
- Start scene with game name
Color Palette

UI Mockups

Milestone 2 plan
- Beachgoer NPCs
- Digging through NPC belongings mechanics
- Deeper loot logic
- Include item rarity into gameplay
- Designated place of disposal for trash
- Dangerous loot
- Merchant
- Ability to buy loot from merchant
- Tools functionality
Milestone 2
List of tasks completed for iteration 2
- Corrected UI mockup from iteration 1
- Expanded level design
- Visual objects have colliders
- Proper transition to 2nd level
- Items
- Implemented item rarities
- MASSIVELY expanded item pool
- Dangerous items
- Tools
- Working metal detector (with sound)
- Item interactions determined by selected tool
- Trash
- Player can dispose of useless items (free up inventory)
- Stealing
- Stealable loot
- Stealing minigame
- Sound design
- Sound effects
- 3 original music themes: main, minigame and merchant
Current progress, UIs and level
New features


UIs



Level design


Milestone 3 optimistic plan
- Merchant
- Buying loot from merchant
- Cosmetic improvements
- Equipped tools animations
- Animated NPCs
- General refinements
- New level
- Ability to buy loot from merchant
- Dog functionality
- Dog finds extra loot
- Punishments
- Punishment when digging up dangerous item
- Punishment when caught stealing
- Sound design
- More sound effects
Milestone 3
List of tasks completed for iteration 3
- Expanded level design
- Whole new level to explore
- NPC's
- Introduced quests and respective NPC's
- Added a tutorial NPC to tell the story
- UI and Visuals
- Optimised UI interactions
- Item interactions determined by selected tool
- Animated equipped tools
- Merchant
- Added buying mechanic
- Updated merchant model
- Sound design
- Added more sound effects
- UI sounds
- NPC talking sounds
- Added sound settings to adjust the volume
- Added more sound effects
- Added punishments
- E.g. on unsuccessful stealing
<Screenshots of your final game>
<Trailer video>
See our itch.io page