Arvutiteaduse instituut
Courses.cs.ut.ee Arvutiteaduse instituut Tartu Ülikool
  1. Kursused
  2. 2025/26 sügis
  3. Arvutimängude loomine ja disain (MTAT.03.263)
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Arvutimängude loomine ja disain 2025/26 sügis

Apotheria

Description

Your aim is to create the best apothecary in the kingdom with the best and most exotic potions. You begin as a newly established apothecary with a basic workshop and a small herb garden. Your job is to fulfill potion orders, tend to the herb garden, explore nearby areas for resources, and build relations with townspeople, the church, and the local lord. Satisfied clients increase your reputation and income. Unsatisfied customers, however, may push back your progression. As You master the art of potionmaking, the apothecary expands into a larger workshop with upgraded tools and storage rooms. Travel the land to meet merchants from far away lands or gather rare herbs! In order to upgrade your workshop, you must get permits from your lord, which means you have to keep a good relationship with them. Do You have what it takes to become the best of the best?

Download

https://eihaav.itch.io/apotheria


Milestone 1

  • Create sprites
  • Player movement
  • Interactable objects
  • Plant growth
  • Plant interactions
  • Inventory & Soil UI
  • Inventory system
  • Potionmaking
  • Random forageable plant growth
Color Palette

We used the Dawnbringer32 palette with custom shading gradients of black and white with different transparencies.

UI Mockups
Milestone 2 plan
  • Introduce shop
  • Expand explorable area
  • Introduce merchants
  • Introduce more herbs
  • Introduce gardening "gameplay"


Milestone 2

  • Added shop
  • Explorable area expanded
  • First merchant introduced (currently only for selling potions)
  • A lot of new herbs (and other ingredients)
  • Seeds now given upon harvesting and are required for planting
  • Implemented save and load system
  • UI more cohesive and stylized
  • Added logic for more difficult potions (cauldron now has levels and not all effects are accessible with each level)
  • More decorations in the level (more tiles and added trees)
Milestone 3 plan
  • Buying new seeds (not local to the area)
  • Quests for specific potions with greater rewards
  • History for mixed potions
  • Alchemy skill that allows you to learn specific effects for ingredients and their required catalysts, catalysts provided by the ingredient itself
  • Polishing
  • More content (ingredients, effects, cauldron levels)
  • A more lively world


Milestone 3

  • Created a quest board.
  • Created an information button.
  • Animation for the player.
  • Inventory improvements.
  • Added sounds.
  • Added history for mixed potions.
  • Added a Baba Yaga house and animated it.

<Screenshots of your final game>
<Trailer video>

  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
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