Practice sessions
Practice sessions take place in Liivi 2 room 003 on Thursdays at 12:15 and 14:15.
Basic I | |||
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Raimond Tunnel, Jaanus Jaggo
12:15
|
Raimond Tunnel
14:15
| ||
07.09 | Introduction to HTML Canvas, WebGL, Three.js... ... and Allegro, OpenGL. | 07.09 | Introduction to Allegro, OpenGL... ...and HTML Canvas, WebGL, Three.js. |
14.09 | Rasterization. | 14.09 | Rasterization. |
21.09 | Transformations. | 21.09 | Transformations. |
28.09 | Frames of Reference. Projection. | 28.09 | Frames of Reference. Projection. |
05.10 | Shading and Lighting. | 05.10 | Shading and Lighting. |
12.10 | Textures. | 12.10 | Textures. |
19.10 | Blending. | 19.10 | Blending. |
26.10 | Introduction to Blender. | 26.10 | Introduction to Blender (Jaanus Jaggo). |
Deadline for the first module tasks is 29.10.
Basic II |
Game Engines | ||
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Raimond Tunnel, Jaanus Jaggo
12:15
|
Ats Kurvet, Jaanus Jaggo
14:15
| ||
02.11 | Model Importing. | 02.11 | Modeling and Texturing. |
09.11 | Curves. | 09.11 | Rigging. Animation. |
16.11 | Procedural Generation. | 16.11 | Introduction to Unreal Engine 4. |
23.11 | Ray Casting. Ray Tracing. | 23.11 | Scripting. Blueprint. |
30.11 | Global Illumination. | 30.11 | Scripting Materials. |
07.12 | Environment Mapping. | 07.12 | Materials. Effects. Animations. |
14.12 | Shadows. | 14.12 | Lightmass (Baking). Static vs Dynamic Lighting. |
21.12 | Consultation. | 21.12 | Consultation. |
Deadline for the second module tasks is 07.01.