Arvutiteaduse instituut
  1. Kursused
  2. 2017/18 sügis
  3. Arvutigraafika (MTAT.03.015)
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Arvutigraafika 2017/18 sügis

  • Main
  • Lectures
  • Practices
  • Projects
  • Exam
  • Results
  • Links

Links and References

  • Core textbooks: (here) [graphics:books]
  • M.Goodfellow's blog: If there's only one blog you want to read on CG, it might be (this one).
  • Computer graphics courses in other universities:
    • Stanford
    • CMU
    • MIT
    • Cornell
    • Utrecht (videos)
  • Computer graphics conferences: (here)
  • Pixels and Voxels - Retronator Magazine (a great read about raster and vector graphics)
  • Interactive Linear Algebra
  • Eric Arnebäck's MSc thesis, projects etc
  • Many CG Techniques Examples

Techquickie / As Fast As Possible Videos

Basics & Color

  • What is an API?
  • How Do Vector Graphics Work?
  • History of the Pixel
  • How Colour Depth Affects Image Quality
  • Monitor & TV Refresh Rates
  • Resolution - Not Just a Number

API-s, Drivers and Hardware

  • DirectX 12 & Vulkan
  • What is a Codec
  • CPUs vs GPUs
  • GeForce vs Quadro
  • History of GPUs
  • Game Engines
  • Why Don't Games Look Like Their Trailers?
  • Why do Monitors Display Colors Differently?
  • What is Simultaneous Multi-Projection?
  • VR Headsets As Fast As Possible
  • HDMI, DisplayPort, VGA, and DVI
CES 2017
  • AMD Vega Architecture @ CES 2017
  • Dell's 8K Monitor @ CES 2017

CG Techniques

  • Field of View (FoV) in Video Games
  • Ambient Occlusion
  • What is Anti Aliasing (AA)
  • Different Types of Anti-aliasing
  • What is Anisotropic Filtering (AF)
  • Interlaced vs. Progressive Scan - 1080i vs. 1080p
  • HDR or High Dynamic Range

Computerphile Videos

  • Computer Graphics playlist
  • Nearest Neighbour & Bilinear Interpolation
  • Bicubic interpolation

TheHappieCat Videos

  • What Are Shaders?

About Game Engines

  • Advanced Global Illumination in Unity 5 (2015)
  • Dynamic Area Lights (using LPV) in UE4

Other Videos

  • Why is TV 29.97 frames per second? - Matt Parker
  • The Utah Teapot - Tom Scott
  • Does Math Describe Everything? - Sharkee
  • Toroidal Vortex Comedy - Matt Parker
  • Vector Graphics with Lasers - Matt Parker
  • Calculus & Slopes - Vi Hart
  • Why Aren't Real-World Physics Equations Used In Video Games? - gameranx
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