Team members: Sebnem Yavuz & Sarah Thomfohrde
This first person 2D Action, Jump ’ n’ Run game called “Zombiecalypse“ places the player in the world in the body of Sadako a little girl who broke out of a mental hospital to save the world from zombies. In order to move forward in the game, the player has to run, jump, shoot and avoid the zombies to save the people who are left that did not turn into zombies yet. The game's interface maps the dominant senses of the ant, smell/taste and touch, to a first-person interactive audiovisual display. The game takes place in a continuous functional space. Furthermore, the game universe is populated by zombies. Lastly, the game has a rather dark and mysterious theme while it is targeted for only computers and laptops as usable devices.
A virus is going around and people are threatened by a zombie apocalypse but there is hope, you! You were prisoned in an asylum as an experiment, they let you suffer. They discovered an antidote which is your blood and wanted to take advantage of you to use you for their purpose. One day the asylum was infested but you are one of the few who survived now you have to make the people immune against the virus. Reach the last people who are left and have not been transformed into zombies. Fight against the evil zombies and overcome them. They are incredibly strong, be stronger
Milestone 1 (17.11)
- Pause Menu: Resume and Quit (Sebnem Yavuz)
- Moving Platforms (Sarah Thomfohrde)
- Game Over (Sarah Thomfohrde & Sebnem Yavuz)
We didn't have any problems, everything worked out as we have planned. Furthermore there were no changes in our original plan, our time managment worked out very well!
Milestone 2 (01.12)
- Moving Enemies (Sebnem Yavuz)
- Stomping On Enemies (Sarah Thomfohrde)
- Shooting Enemies (Sarah Thomfohrde & Sebnem Yavuz)
Most of it worked out the way we wanted, at first we had problems with stomping on enemies but we solved it quite fast. We had more difficulties with shooting enemies, the enemies did not want to shoot but we solved our problem after some time.
Pictures Part III https://www.dropbox.com/s/x1qrsp4o45diqq2/Pictures_Part_III.pdf?dl=0
Milestone 3 (15.12)
- Window with introduction for new features (Sebnem Yavuz)
- Secret Doors (Sarah Thomfohrde)
- Boss Fight (Sarah Thomfohrde & Sebnem Yavuz)
- Level Map (Sarah Thomfohrde & Sebnem Yavuz)
Most of these tasks worked out the way we wanted. Sometimes we had difficulties and problems with Bugs, therefore Unity crashed several times. Furthermore, Level Map and Boss Fight took more time than we expected but we solved everything after some time.
Pictures Part IV https://www.dropbox.com/s/p14x06a9zxrfji3/Pictures_Part_IV.pdf?dl=0
Final product (TBA)
- More Sounds (Sarah Thomfohrde & Sebnem Yavuz)
- More Levels (Sebnem Yavuz)
- Level Select Map (Sarah Thomfohrde & Sebnem Yavuz)
- Own created Background Music (Sarah Thomfohrde)
For the final product we have more sounds and an own created background music, more creative levels with more and different enemies and a level select map.
Background Music https://www.dropbox.com/s/jdbp40g10ik7hzm/Sadako_Thoughts.mp3?dl=0