Arvutiteaduse instituut
  1. Kursused
  2. 2016/17 sügis
  3. Arvutimängude loomine ja disain (MTAT.03.263)
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Arvutimängude loomine ja disain 2016/17 sügis

  • Main
  • Lectures
  • Practices
  • Projects
  • Results
  • Links

Projects

Teams

  • Triple A - Aleksander Nikolajev, Andrei Voitenko, Andri Jasinski
  • Explorer - Aleksis Zalitis, Sander Stroom, Heiti Ehrpais
  • Ultimate discgolf in hyperspace - Aadam Kaivo, Tõnis Koppel
  • Protest the Heroes - Kevin Kremer, Patrick Maul
  • Zombiecalypse - Sebnem Yavuz, Sarah Thomfohrde
  • Generic shmup - Mattias Lass, Mikk Laur
  • Shape Fight - Kristjan Vedler, Andrus Lall, Juta Mae
  • Turning Tables - Musabir Musabayli, Markus Hofmann, Henri Jänes

Project plan requirements:

  1. your project name;
  2. your project description;
  3. at least one picture about your project;
  4. list of tasks for each milestones;
  5. list of tasks for your final product.

Milestone requirements:

  1. describe what each team member has done for this milestone;
  2. describe which tasks caused you problems and why;
  3. describe what changes have you made compared to your original plan.
  4. include at least one picture showing your progress (if it is really hard to make such picture just include another screenshot of your game).

Project grades: https://docs.google.com/spreadsheets/d/1KJe69KVpmhttTBJCEThKK9y28mHMNLz6IG4xizgeazE/edit?usp=sharing

Rules

  • All students have to do 2 playable game projects.
  • Both projects have to be executed in groups of 2-3 people.
  • Projects are not allowed to consist of extensive violence or improper material.
  • Both projects together provide up to 70 points (i.e. makes up to 70% of the final grade). You only lose points by missing deadlines.
  • The team has to upload a playable executable of their project before the presentation day. Otherwise each member will lose 5 points.
  • All team members have to be present during project presentations, if somebody is missing he/she will lose 5 points from this project.
  • All deadlines are strict. You may miss them, but you will lose 5 points for each missed deadline.
  • Failing to present your project will result the overall score 0 for that project.
  • Exceptions to the rules are possible via personal requests. E.g. if you really think you need 4 people on the team, come and explain why, presenting your plan and preliminary task list.

Project 1

  • Gives up to 20 points (20% of the final grade)
  • Length 3 weeks
  • Deadlines
    • 03.10: Forming the team (can be done during the lecture)
    • 03.10: Design document presentations
    • 10.10: Project schedule
    • 24.10: Project presentations

Project 2

  • Gives up to 50 points (50% of the final grade)
  • Length 8 weeks
  • It can be an extension for project 1 but an updated design document is required.
  • Deadlines
    • 24.10: Forming the team (can be done during the lecture)
    • 31.10: Design document presentations
    • 11.11: Project schedule
    • 17.11: Milestone 1
    • 01.12: Milestone 2
    • 15.12: Milestone 3
    • 12.01 (12:00): Project presentations

Final presentation (15 minutes per team)

  1. introduce your team and the roles in your team;
  2. describe your project idea;
  3. show a working demo about your project (can be a prerecorded video);
  4. describe how the things turned out in your opinion and what are your future plans;
  5. make a conclusion;
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