Trials Legends remake
Robert Roosalu
The aim of this project is to recreate a 2D mototrials game. Full plan (in Estonian): Plan
Video of the original gameplay:
Milestone 1 (29.02)
- Install Unreal4, get acquainted with the engine and Blueprint interface.
- Display the map and rider.
Milestone 2 (14.03)
- Explore and implement the physics of springs and friction. Angular momentum + friction = acceleration?
- Bonus: Bike consists of solid bike frame, front/rear suspension and wheels.
Milestone 3 (28.03)
- Explore and implement the physics of springs and friction. Angular momentum + friction = acceleration?
- Bonus: Bike consists of solid bike frame, front/rear suspension and wheels.
Milestone 4 (11.04)
- Improve wheel angular mechanics.
- Connect wheel to rigid bike frame.
- BONUS: Implement spring mechanics.
Milestone 5 (25.04)
- Participate in Thomas's bachelor thesis as a test subject for UE4 tutorial.
Milestone 6 (09.05)
- Switch from Paper2D to 2.5D.
- Make a full working bike: rear wheel for torque and spring mechanics.
- Leaning left and right.
Result:
The bike is working and can cross obstacles trials-style. Ridability is enjoyable.
Future work: Improve spring mechanics. Implement the rider.
Pictures from the game:



