Practice sessions
Practice sessions take place in room 003 on Thursdays at 12:15 and 14:15.
Basic I | |||
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Raimond Tunnel, Jaanus Jaggo
14:15
|
Raimond Tunnel
12:15
| ||
03.09 | Introduction to HTML Canvas, WebGL, Three.js... ... and Allegro, OpenGL. | 03.09 | Introduction to Allegro, OpenGL... ...and HTML Canvas, WebGL, Three.js. |
10.09 | Rasterization. | 10.09 | Rasterization. |
17.09 | Transformations. | 17.09 | Transformations. |
24.09 | Frames of Reference. Projection. | 24.09 | Frames of Reference. Projection. |
01.10 | Shading and Lighting. | 01.10 | Shading and Lighting. |
08.10 | Textures. | 08.10 | Textures. |
15.10 | Blending. | 15.10 | Blending. |
22.10 | Introduction to Blender (Ats Kurvet). | 22.10 | Introduction to Blender (Ats Kurvet). |
Deadline for the first module is 01.11.
Basic II |
Game Engines | ||
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Raimond Tunnel, Jaanus Jaggo
14:15
|
Ats Kurvet
12:15
| ||
29.10 | Model Importing. | 29.10 | Modeling and Texturing. |
05.11 | Curves. | 05.11 | Rigging. Animation. |
12.11 | Procedural Generation. | 12.11 | Introduction to Unreal Engine 4. |
19.11 | Ray Casting. Ray Tracing. | 19.11 | Scripting. Blueprint. |
26.11 | Global Illumination. | 26.11 | Scripting Materials. |
03.12 | Environment Mapping. | 03.12 | Materials. Effects. Animations. |
10.12 | Shadows. | 10.12 | Lightmass (Baking). Static vs Dynamic Lighting. |
Deadline for the second module is 10th of January.