Procrastinatron Xtreme
Saad Usman Khan, Ilja Kromonov, Meelis Müür
The goal is to create a game in which
- The player controls a character in a top-down pseudo-isometric perspective
- The world is presented with a “true line-of-sight”, which is there to enhance other gameplay elements (example of feature in “Nox”)
- In fact the goal is to make something resembling http://www.youtube.com/watch?v=XVf5U6R10Dk as close as time allows it.
A custom engine is being written for the development of the game, code is available in the following public github repository.
Code: https://github.com/murkaje/CG_Project
Report: https://github.com/murkaje/CG_Project/raw/master/report.pdf