Practice sessions
- 09.09: Allegro. Programming a 2D graphics system.
- 16.09: Allegro. Rasterization of lines.
- 23.09: Allegro. Rasterization of triangles.
- 30.09: OpenGL. Introduction.
- 07.10: OpenGL. Projections & Vertex shaders.
- 14.10: OpenGL. Blending & Auxiliary buffers.
- 21.10: OpenGL. Lighting & Fragment shaders.
- 28.10: OpenGL. Textures.
- 04.11: OpenGL. Shadows.
- 11.11: OpenGL. 3.1+.
- 18.11: Raycasting, raytracing, raymarching.
- 25.11: Blender. Introduction.
- 02.12: Blender. Animation.
- 09.12: OGRE: High-level rendering engine.
- 16.12: Unity3D: High-level game engine.