Links & References

The course methodology uses ABC Sprint Scrum approach to project management for course design, proposed for academic use in game development courses by Jonas Schild et al, University of Duisburg-Essen (2010).

Related Web Resources

Recommended Reading / Textbooks

  • Fundamentals of Game Design, 2nd Edition, Ernest Adams
  • The Art of Game Design: A book of lenses, Jesse Schell
  • A Theory of Fun for Game Design by Raph Koster
  • Challenges for Game Designers, Brenda Brathwaite & Ian Schreiber
  • Richard Rouse III's book Game Design: Theory & Practice,
  • Game Design: From Blue Sky to Green Light, Deborah Todd
  • Replay: The History of Video Games, by Tristan Donovan
  • The Computer Game Design Course, Jim Thompson (2007)
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