Lectures

Lecturer: Edvin Aedma
Guest Lecturers: Dan Bogdanov, Toomas Laasik

Course schedule by topics:

  1. Course introduction: What is game design
  2. Theoretical intro to games and playing
  3. Brief history of videogames
  4. Game development is teamwork
  5. Working with game ideas and game pitching
  6. Writing a game design document
  7. Analyzing games: Genres & Categorizations
  8. Game mechanics & game elements
  9. Player and game psycholgoy
  10. Game Theme & graphics
  11. Audiovisual GUI
  12. Music & Sound
  13. Characters & Environments
  14. Narrative
  15. Playtesting & Balancing
  16. Marketing
Public course materials:

Videogame design, public course materials EA2011.pdf

Sidebar
Page edit